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Essential AI, whose CEO co-wrote Google's Attention Is All You Need paper, unveils Rnj-1, an 8B-parameter open model with SWE-bench performance close to GPT-4o (@ashvaswani / Essential AI) https://t.co/LqIkgmu8we https://t.co/TfV0OVbsIs ๐ฅ Send tips! https://t.co/wlNZvXuhJs
Nvidia shares rose 2.2% immediately after news came that US now allows H200 GPU export to China. This is indeed a MASSIVE news. https://t.co/pDDBaVqb50
BREAKING: US ๐บ๐ธ TO ALLOW NVIDIA H200 CHIP EXPORTS TO CHINA ๐จ๐ณ This is a compromise that allows high-end GPUs roughly 18 months behind the most frontier while keeping tighter parts off the table. The goal is to reopen a blocked market after China told buyers to avoid the weaker
Just dropped on HF: YODAS2-Sido a multilingual, massive-scale speech dataset. > 67+ languages with balanced speaker diversity > High-quality, natural conversational audio > Ideal for ASR, TTS, speech-to-speech, and audio agents > Clean annotations with ready-to-train splits > Strong fit for multimodal LLM alignment work You can easily load it with Hugging Faceโs datasets library!
Reachy Mini is my new gaming buddy ๐ https://t.co/62JAgTyNaq
Reachy Mini is my new gaming buddy ๐ https://t.co/62JAgTyNaq
sweet we're trending on @huggingface ! ^^ https://t.co/kMMNbiB4rn
sweet we're trending on @huggingface ! ^^ https://t.co/kMMNbiB4rn

Great LoRA by @dx8152 ๐ฅ https://t.co/5WhQVgVeD2
Great LoRA by @dx8152 ๐ฅ https://t.co/5WhQVgVeD2
HuggingFace just made fine-tuning 10x easier! One line of English to fine-tune any open-source LLM. They released a new "skill" you can plug into Claude or any coding agent. It doesn't just write training scripts, but actually submits jobs to cloud GPUs, monitors progress, and pushes finished models to the Hub. Here's how it works: You say something like: "Fine-tune Qwen3-0.6B on the open-r1/codeforces-cots dataset" And Claude will: โณ Validate your dataset format โณ Select appropriate GPU hardware โณ Submit the job to Hugging Face Jobs โณ Monitor training progress โณ Push the finished model to the Hub The model trains on Hugging Face GPUs while you do other things. When it's done, your fine-tuned model appears on the Hub, ready to use. This isn't a toy demo. The skill supports production training methods: SFT, DPO, and GRPO. You can train models from 0.5B to 70B parameters, convert them to GGUF for local deployment, and run multi-stage pipelines. A full training run on a small model costs only about $0.30. Link to the full tutorial in the next tweet!
GLM-4.6V-Flash is out https://t.co/Sn0xUU3pcH
@YuriKushch With a solid foundation: https://t.co/OpJnPksezH ๐
@BoerHindoe @cikilishe Do you have any more spinning left because I also have a question for you. In this one what does "NATIVE" mean? https://t.co/VCJ01ypjhZ

GN CT ๐โจ Some people sleep. Native validates. Bitcoin stays sovereign. And the hive keeps humming. ๐โก Rest well โ your BTC is safer on Native than the dreams youโre about to enter tonight. ๐ด๐งก @goNativeCC @Tommy_The_Gods #goNative #BTCFi #nBTC #BeeArtist #CryptoNight https://t.co/uouzrVDWks

More details: https://t.co/If9Wdjzz89
Sign up link: https://t.co/9IJJ4TJn5a
Omnichain DeFi sets a new standard. All your native assets, from $BTC to $ETH to $USDC, managed in one place. Rujira will be the omnichain DeFi hub for every blockchain. The omnichain has already arrived, and Credit Accounts are next. https://t.co/uzntM2UtKl
Borrowed $USDC against my native $BTC on @RujiraNetwork Flawless. https://t.co/qNHJ0HHxkK
Borrowing assets using collateral across multiple chains is now a reality This has been a pipedream of mine for so long, and it's finally here๐ Powered by @RujiraNetwork on https://t.co/AleH8lT6Nf https://t.co/APVhbm9KXd
You can now take out a loan against 6 different native assets on @RujiraNetwork: $BCH $BTC $ETH $XRP $USDT $USDC What should we add next? https://t.co/FhBckuyJge

GM Did you know that you can take out loans in native $BCH, $BTC, $ETH, $XRP, $USDT and $USDC on @RujiraNetwork? No bridges No wrapping No "soon" It's available, now! Check out today on https://t.co/vScQNXLjTh https://t.co/g18VU8jfyK

I still have this vid for sale babes! โค๏ธ Message me for info ๐ฅฐโค๏ธ https://t.co/lGjFi2GLyV
Phone lost? Laptop dead? Relax โ Lucred has your back. Get a brand-new device NOW and pay later. ๐ #Lucred #CreditMadeEasy #FinancialFreedom #QuickCredit #smartfinance https://t.co/DH040ldd8o

๐ Excited to share our NeurIPS 2025 paper: โPersonalized Safety in LLMs: A Benchmark and a Planning-Based Agent Approachโ ๐ Iโll be at NeurIPS these days, and weโll also be presenting our AI-Scientist work at NeurIPS 2025 ๐ Dec 5, 11:00 AM โ 2:00 PM https://t.co/5kQKIQNnXh
What if you could watch an AI Scientist think? We built an interface to make @SakanaAILabsโs AI Scientist-v2's interpretable - so you can see every hypothesis, every failed experiment, every "aha" moment. Here's what we learned ๐งต (1/8) https://t.co/FcgbttlajX
Head Of Microsoft Flight Simulator Jorg Neumann said he'd actually pitched a PS5 version of Microsoft Flight Simulator 2024 early on in its development, but was told "no" by those in charge at Xbox. When Sony eventually asked Microsoft if it'd bring the series over to PlayStation, Xbox finally relented: "It was my idea, actually. With Flight Simulator 2020, we came out on PC first in August 2020. One year later, we shipped it on Xbox, and we found millions and millions of new fans on Xbox that had never seen the flight sim because they're just not PC gamers. A lot of them thought it was great, and a lot of them stayed." "In 2020, it was already 120 GB when we launched as a download. When we were in 2023, I looked at the install numbers, and it was 300 GB. Then we had our content roadmap, and there was so much new stuff that we were doing that we would be over a terabyte. I said "We need to do something," so we decided to make Flight Simulator 2024 and had the concept of a thin client. Our client is now 8 GB, and instead of putting everyone on your hard drive and making that download huge, we put everything in the cloud." "We spent a lot of time optimising for PS5 and making sure the controller works great." "That made it possible to go to other platforms, so I proposed, probably two and a half years ago, to go to PlayStation. It was probably a little bit before its time because I was told no. Then, somebody from Sony who grew up with flight simulation thought it would be a great addition to the Sony portfolio. They reached out proactively to our President, who then came back to me and said, "Hey, remember when we talked about the PlayStation thing a year ago? Sony is also interested."" "I think that really kicked off a whole avalanche of Xbox titles coming to PlayStation. Then, we worked on it. It took a while, as we had to obviously finish Flight Simulator 2024, which came out about a year ago. After that, we spent a lot of time optimising for PS5 and making sure the controller works great. We also worked on the VR execution, it's not quite there yet, but it's coming." "I hired a company I've worked with in the past called Climax Studios. I worked with them on Crackdown and some other games back in the day. I've been at Microsoft for a long time. I talked to the head of Climax, and they have a lot of experience doing PS5 work, so they did a lot of the work." "The main difference between PS5 Standard and PS5 Pro is the resolution. In standard, we're doing a 2560x1440 resolution upscaled to 3840x2160. On PS5 Pro, we are 3200x1800, so the resolution is quite a bit higher. It's actually one of the requirements, you need to either have a higher frame rate or resolution." "The nature of the game doesn't really allow it to be a constant 60 frames per second. In the worst case, you have an infinitely diverse environment, and you can go 70,000 feet up in the air and land. While we can hit 30 FPS consistently, we can't hit 60 FPS consistently. So then it became a resolution thing, and our resolution is almost native 4K. To hit 30 FPS consistently, we can't hit 60 FPS consistently. So then it became a resolution thing, and our resolution is almost native 4K." "Where we are on PlayStation right now, there is only a single device that's not a DualSense. The good news is, I get called by the hardware makers, and they ask if this is a long-term commitment. For them, it's super important that we don't make just a one-off product and then leave. I always say Flight Simulator is a hobby, and once you go somewhere, you're staying." "We made the decision to go expand the user base, so there's quite a few controllers now in development for PlayStation. It'll take some amount of time. The number of people on Xbox that use specialised controllers has increased, and now with PlayStation, I expect it to go similarly." "It was there from the beginning. Sony was super clear: they have a very dedicated VR audience that is excited about new VR games, and they were very clear that we would have a lot of support from that audience. Ultimately, VR is all about frame rates and making sure that comfort is there. So, the bare minimum you need to hit is 48 FPS, and ideally, you hit 60 FPS with dual rendering." "We have things like foveated rendering, which is basically focusing on where the eye is, and all the smart ways that people have come up with to optimize this. We're actually pretty close, but not 100% there, so we're going to spend a few more months optimizing. That's really the effort right now." "It's working now, as a matter of fact. I have it sitting right here, and it works, it's fun, and it looks amazing. But it's not quite ready for prime time. We talked about putting it out as a beta feature, use-at-your-own-risk kind of thing, but that didn't seem right. Let's just wait a few months and get it right, so then people can enjoy it."
Excited to announce weโve raised $8.7 Million in seed funding led by @usv with participation from @AcrewCapital, @CompoundVC , @yoheinakajima, @scottbelsky, Agent Fund, Mute Ventures, @basementstudio, @JohnPhamous, @mprkhrst, @SarahChieng, @Jackyhuang, and @thehousefund @intelligenceco is building the infrastructure for the one-person billion-dollar company. You still canโt use AI to actually run a business. Current approaches involve lots of custom code, narrow job functions, and old fashioned deterministic workflows. Weโre going to change that. Weโre turning Cofounder from an assistant into the first full-stack agent company platform. Teams will be able to run departments - product/engineering, sales/GTM, customer support, and ops - entirely with agents. Then, in 2026 weโll be the first ones to demonstrate a software company entirely run by agents. Our branding - with the sunflowers, lush greenery, and people spending time with their friends - reflects our vision for the world. Thatโs the world we want to build. A world where people actually work less and can spend time doing the things they love. Weโre going to make it easy for anyone to start a company and build that life for themselves. The life they want to build, and spend every day dreaming about.
lmao https://t.co/1i5yIcqSuY
lmao https://t.co/1i5yIcqSuY

$GOOG CEO is talking about data centers in space in every interview heโs doing https://t.co/vMmxM8NNbQ
Elon Musk on the real reason he bought Twitter โI didn't do the Twitter purchase because I thought it was a great way to make money. I knew that there would be a zillion slings & arrows coming in my direction. It really felt like, there was a civilizational danger that unless one of the major online platforms broke ranks, then, because they're all just behaving in lockstep along with the legacy media. Literally there was no place to actually get the truth. It was almost impossible. So everything was just getting censored. The power of the censorship apparatus was incredible."
Really? Thatโs crazy because the last two days all youโve been doing is arguing with every Native you can find on why weโre all the real racists and retweeting that racism against yt people is real whatever lmao https://t.co/sWExaqpRUY
@TehaTeaTime You're assuming that i dont call out white nationalism, which i very much do.
