@martin_casado
Sparkjs 2.0 is out! Support for arbitrarily large splats on web, mobile, and VR. Tons of features: LoD, streaming, editing, multi-splat, mesh integration, ray casting etc. etc. If you're worried that AI is going to take over all coding, work on a splat renderer for a bit :) https://t.co/Gvfz6Gzhk5