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XFreeze
@XFreeze
πŸ“…
Mar 16, 2026
4h ago
πŸ†”82965109

xAI's Grok Imagine just took over the entire DesignArena Video leaderboard - not one, but THREE #1 rankings β†’ #1 Video Arena - Elo 1337, a 33-point gap over #2 β†’ #1 Image to Video Arena - Elo 1298, beating Google Veo 3.1, Kling & Sora β†’ #1 Video Editing Arena - Elo 1291 It’s wild, xAI was nowhere in the video space a few months ago, and now it's #1 across various benchmarks Grok Imagine's rate of progress is in a league of its own

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nthngdy
@nthngdy
πŸ“…
Mar 12, 2026
3d ago
πŸ†”21712152

🧡New paper: "Lost in Backpropagation: The LM Head is a Gradient Bottleneck" The output layer of LLMs destroys 95-99% of your training signal during backpropagation, and this significantly slows down pretraining πŸ‘‡ https://t.co/lnbGfesIFA

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winglian
@winglian
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Mar 16, 2026
4h ago
πŸ†”99383394
⭐0.36

I'm pretty confident this can be leveraged to graft a modified backwards pass onto the LM head of a pretrained model to improve the validation loss over standard LM head bwd. More to come soon.

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XianghuiXie
@XianghuiXie
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Mar 15, 2026
12h ago
πŸ†”66289235

Do you want a 3D character interacting with an object/pet/another person, following a desired action? Presenting Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D. Project: https://t.co/EE87KSjQCX Code: https://t.co/ddpLjciTWC https://t.co/QPTyXw45kk

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πŸ”Scobleizer retweeted
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Xianghui Xie
@XianghuiXie
πŸ“…
Mar 15, 2026
12h ago
πŸ†”66289235
⭐0.32

Do you want a 3D character interacting with an object/pet/another person, following a desired action? Presenting Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D. Project: https://t.co/EE87KSjQCX Code: https://t.co/ddpLjciTWC https://t.co/QPTyXw45kk

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Scobleizer
@Scobleizer
πŸ“…
Mar 16, 2026
6h ago
πŸ†”24269942
⭐0.40

All AI posters at GTC. This is not for human consumption. This video is for AI to watch. Click the grok button and talk to it about what it learned by seeing all the AI posters (highly technical) presented at @NVIDIAGTC tonight. Thanks NVIDIA for the badge and access. https://t.co/mKqIv1f6Dt

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Scobleizer
@Scobleizer
πŸ“…
Mar 16, 2026
6h ago
πŸ†”32585940
⭐0.36

Wow. Grok watched this video and made a complete list of everything it saw: https://t.co/fqC1fuwhwX Do you have any idea how cool this is? It read every poster.

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karpathy
@karpathy
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Mar 16, 2026
5h ago
πŸ†”46107835
⭐0.34

@Yulun_Du @ilyasut SGD is a ResNet too (the blocks of it are fwd+bwd), the residual stream is the weights so... πŸ€” We're not taking the Attention is All You Need part literally enough? :D

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elvis
@omarsar0
πŸ“…
Mar 15, 2026
18h ago
πŸ†”07999894
⭐0.34

We mostly solved multi-node coordination decades ago in distributed computing. Turns out LLM teams face some of the same coordination problems today. Here is a really good read for anyone designing multi-agent systems. It applies distributed systems theory to LLM teams and finds the same O(nΒ²) communication bottlenecks, straggler delays, and consistency conflicts showing up directly. Decentralized teams wasted more rounds communicating without making progress, but they also recovered faster when individual agents stalled. How does this relate to distributed systems? The work attempts to evaluate LLM teams as distributed systems. It lays out a principled framework instead of trial and error for deciding when teams help, how many agents to use, and what coordination structure fits the task. Designing LLM teams without distributed systems principles is like building a cluster without understanding consensus protocols. Paper: https://t.co/klHzUFJL1R

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_akhaliq
@_akhaliq
πŸ“…
Mar 16, 2026
6h ago
πŸ†”23785123

LookaheadKV Fast and Accurate KV Cache Eviction by Glimpsing into the Future without Generation paper: https://t.co/j8lLnqUARR https://t.co/URKtNQkFKx

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