@KIRI_Engine_App
Gaussian splats shouldn't have locked lighting π‘ Weβve been working on a way to relight them in Blender by baking proxy mesh lighting directly into the splat color. I'm putting this out under an "experimental" tag because the performance needs a lot of work and it's a rough work in progress. That said, itβs fun to mess around with on smaller scans. If you want to see how it works, I left the YouTube tutorial in the comments. π