@witcheer
I built a full game asset kit with my Hermes Agent and the Meshy plugin, about ~1h30 in one Hermes Desktop chat. what we made: - a duck knight hero, rigged, with idle, slash, walk and run animations - a hooded cultist duck enemy, rigged, with idle, spell cast, walk and run animations - 9 props for a ruined, Lovecraftian level: a shrine, a cursed lantern, an iron gate, two tombstones, a tentacled idol, a treasure chest, an altar and a broken pillar - 17 game-ready GLB files - the duck knight as a 10 cm figure, single color, STL and OBJ, ready for a slicer what Hermes did with Meshy: - planned the kit with a credit cost per step, then waited for my yes - made design images with front, side and back views, so I picked the look before anything went 3D - turned the picks into textured 3D models and showed each one in the chat - rigged both characters and added the animations - built the props in batches of three - made everything game-ready: the triangle counts were already fine, so it shrank the 4K textures instead and took the kit from 500 MB to 132 MB - checked the figure for printing at 10 cm, repaired the walls that were under 1 mm, and checked it again it asked before every paid call. the whole kit used 541 credits. @MeshyAI is offering Hermes users a month of Pro with 1,000 credits for $1, so this kit used about half of it. all 89 files landed in one project folder.